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Macao Polytechnic University

 

I am currently supervising several doctoral students in the field of educational technology (e.g., AI and XR). These students come from diverse backgrounds, including biology, computer science, languages, mathematics, art design, and more, and all show great promise and brilliance in their work.

I am particularly interested in potential candidates with a background in computer science or with extensive industry experience. Fluency in Korean would be an added advantage for potential candidates looking to join my team. See the program here.

 
 
 

My students' achievements

 

Awards

  • Niu, M., Xiong, Z., & Wu, J. G. Exploring the Impact of GenAI-Assisted EFL Courses on Foreign Language Anxiety and Willingness to Communicate: A Disciplinary Comparison. Best Paper Presentation Award. CPCECPR Conference 2026. 

  • Niu, M., Xiong, Z., & Wu, J. G. Best Paper Award. IEEE TALE 2025.

  • Xiong, Z., Wu, J. G., & Zhang, D. Best Paper Presentation Award. ICFULL & GLoCALL 2025.

  • Li, Y., Chen, Y., & Wu, J. G. Best Paper Award. The 7th International Conference on Computer Science and Technologies in Education, 2025.

Publications

2027

  • Niu, M., & Wu, J. G. (2027). Book chapter. In Teng, M. F., Yeo, M., & Wu, J. G. (Eds.), Fostering AI literacy in the digital applied linguistics era. Routledge.

  • Xiang, X., & Wu, J. G. (2027). Book chapter. In Teng, M. F., Yeo, M., & Wu, J. G. (Eds.), Digital applied linguistics: Emerging technologies for language learners. Springer. 

2026

  • Xian, J., Wu, J. G.*, & Zou, D. (2026). Effects of enhancing education for students with intellectual disability through game-based learning: A meta-analysis. Educational Technology & Society, 29(4), 159–177. (SSCI, Q1)

  • Xian, J., Wu, J. G., & Looi, C. K. (2026). Past, present, and future of immersive language learning in special education. In Wu, J. G., Zhang, D., Teng, M. F., & Miller, L. (Eds.), Digital applied linguistics: Technologies for under-represented language learners. Springer. (Scopus)

  • Xiong, Z., Wu, J. G., Wu, S., & Xian, J. (2026). Enhancing HOTS through role-playing GenAI: A case study in classical literature education. Innovation in Language Learning and Teaching. (SSCI, Q1)

  • Jiang, S., Wu, J. G., Xiong, Z., Xian, J., & Lam, C. T. (2026). The impact of artificial intelligence-enhanced mind mapping on second language learners' listening comprehension: Perspectives from Macau. Sage Open. (SSCI, Q1)

  • Xiong, Z., & Zhang, D. (2026). When Grandma Talks to AI: A narrative inquiry of GAI in older adults’ language learning experience. In Wu, J. G., Zhang, D., Teng, M. F., & Miller, L. (Eds.), Digital applied linguistics: Technologies for under-represented language learners. Springer. (Scopus)

  • Jiang, S., Wu, J. G., Xie, W., Teng, F., & Lam, C. T. (2026). Enhancing L2 listening through TED-Ed: GAI mind mapping versus captions. International Journal of Computer-Assisted Language Learning and Teaching, 14(1), 1-21. (ESCI & Scopus, Q1)

2025​

  • Li, Y., Wu, J. G.,* Zhang, D., & Chen, Y. (2025). The efficacy of virtual reality flipped learning with collaborative role-playing in nursing education. BMC Nursing. (SSCI & SCI, Q1)

  • Li, Y., Chen, Y., & Wu. J. G. (2025). A qualitative interview study on the training needs analysis (TNA) of clinical thinking ability. Lecture notes in educational technology. Springer. (Scopus)

  • Li, Y., Chen, Y., & Wu. J. G. (2025). Effects of integrating an Intelligent Question Answering (IQA) tool into a Virtual Reality-based Flipping Learning (VR-FL) approach on vocational nursing students' learning achievements and motivation. Lecture notes in ICAIE2025. (Scopus)

  • Li, Y., Chen, Y., & Wu. J. G. (2025). Case-Based VR-FL versus Traditional Case Teaching: An Evaluation of Learning Achievement and Self-Efficacy among Nursing Students. Lecture notes in CSTE2025. (Scopus) (Best Paper Award)

  • Chen, Y., Li, Y., & Wu. J. G. (2025). Enhancing Oral Care Practice through VR-Hands-on Blended Learning: A Quasi-Experimental Study on Skill Acquisition and Learning Experience. Lecture notes in ICETT2025. (Scopus)

  • Xian, J., Wu, J. G.,* & Lee, S. M. (2025). Modeling the Evolution of Virtual Reality in Nursing Education: A BERTopic- Based Analysis of Research Trends and Future Directions. BMC Nursing. (SSCI & SCI, Q1)

  • Wu, J. G., Lee, S. M., Zou, D., & Xian, J. (2025). A decade of innovation in language education: Insights from eight leading CALL-related journals. Applied Language Sciences, 1(1).

  • Xian, J., Wu, J. G., & Wei, W. (2025). From Static to Fantastic: Exploring the Impact of Virtual Reality in Biological Science Instruction - A Scoping Review. IEEE TALE 2025. (Scopus)

  • Wu, J. G., Zhang, D., Lee, S. M., & Xian, J. (2025). Digital gameplay and AR/VR-empowered language learning. IJCALLT. (ESCI & Scopus, Q1)

  • Mu, Y., Wu, J. G., Wang, T., & Xian, J. (2025). Mining and Evolution of Topics from Danmaku on Bilibili Learning Videos Using BERTopic. The 29th Global Chinese Conference on Computers in Education, Wuxi, Jiangnan University, China. (Best Technical Design Paper Award Nomination)

  • Xie, W., Zou, D., Wei, W., Wu, J. G., & Niu, M. (2025). Exploring the relationship between growth mindset, self-efficacy, anxiety, and perceived learning performance in AI-enhanced language learning. Artificial Intelligence in Language Education.

  • Niu, M., Xiong, Z., & Wu, J. G. (2025). Sentiment Analysis and Topic Modeling of Learners' Responses to LLMs-Enhanced EFL Learning on YouTube. IEEE TALE 2025. (Scopus)

  • Xiong, Z., Wu, J. G., & Lee, K. W. (2025). Research trends and hotspots of digital game-based vocabulary learning (2008-2023). IJCALLT. (ESCI & Scopus, Q1)

  • Xiong, Z., Wu, J. G., & Zou, D. (2025). Mapping the digital game-based vocabulary learning landscape: A comprehensive bibliometric exploration. In Teng, F., Kukulska-Hulme, A., & Wu, J. G. (Eds.), Theory and practice in vocabulary research in digital environments. Routledge. (Scopus)

 

2024

 
 
 
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