Macao Polytechnic University
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Macao Polytechnic University
I am currently supervising several doctoral students in the field of educational technology (e.g., AI and XR). These students come from diverse backgrounds, including biology, computer science, languages, mathematics, vocational education, and more, and all show great promise and brilliance in their work.
I am particularly interested in potential candidates with a background in computer science or with extensive industry experience. Fluency in Korean would be an added advantage for potential candidates looking to join my team. See the program here.
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My students' achievements
2025
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Wu, J. G., Zhang, D., Lee, S. M., & Xian, J. (2025). Digital gameplay and AR/VR-empowered language learning. IJCALLT. (ESCI & Scopus, Q1)
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Xiong, Z., Wu, J. G., & Lee, K. W. (2025). Research trends and hotspots of digital game-based vocabulary learning (2008-2023). IJCALLT. (ESCI & Scopus, Q1)
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Li, Y., Chen, Y., & Wu. J. G. (2025). A qualitative interview study on the training needs analysis (TNA) of clinical thinking ability. Lecture notes in educational technology. Springer. (Scopus)
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Li, Y., Chen, Y., & Wu. J. G. (2025). Effects of integrating an Intelligent Question Answering (IQA) tool into a Virtual Reality-based Flipping Learning (VR-FL) approach on vocational nursing students' learning achievements and motivation. Lecture notes in ICAIE2025. (Scopus)
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Li, Y., Chen, Y., & Wu. J. G. (2025). Case-Based VR-FL versus Traditional Case Teaching: An Evaluation of Learning Achievement and Self-Efficacy among Nursing Students. Lecture notes in CSTE2025. (Scopus) (Best Paper Award)
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Chen, Y., Li, Y., & Wu. J. G. (2025). Enhancing Oral Care Practice through VR-Hands-on Blended Learning: A Quasi-Experimental Study on Skill Acquisition and Learning Experience. Lecture notes in ICETT2025. (Scopus)
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Xiong, Z., Wu, J. G., & Zou, D. (2025). Mapping the digital game-based vocabulary learning landscape: A comprehensive bibliometric exploration. In Teng, F., Kukulska-Hulme, A., & Wu, J. G. (Eds.), Theory and practice in vocabulary research in digital environments. Routledge. (Scopus)
2024
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Xian, J., Wu, J.G., Zhang, D., & Jiang, S. (2024). A review of artificial intelligence in STEM education from 2016 to 2023. Global Chinese Conference on Computers in Education 2024, 1-9.
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Xian, J., & Yong, X. (2024). Format effectiveness of a conversational chatbot for learning abstract concepts in Biology courses: A multicenter, controlled, randomized trialamong beginners. In GCCCE 2024 Doctoral Student Forum Proceedings, 43-46.
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Yang, C., Jiang, S., Xian, J., & Sun, Y. (2024). Cutting-edge Technical Features and Hedonic Motivation -- Keys for a Wonderful Journey in Virtual Museum.The 4th International Conference on Educational Technology (ICET2024). Wuhan, China.
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Xiong, Z., & Wu, J. G. (2024). Digital game-based learning: The impact on foreign language anxiety and vocabulary learning. In GCCCE 2024 Doctoral Student Forum Proceedings, 30-33.